Upwell Structures can only be deployed by members of a player owned corporation.
Only a Station Manager, Director, or CEO of the player owned corporation may deploy an Upwell Structure.
Upwell Structures cannot be deployed in the following systems:
- Trade hubs (i.e. Jita, Amarr etc.)
- Career Agent Systems
- New Player Starter Systems
- Shattered wormholes
Upwell Structures can be deployed anywhere in the system as long as they are far enough away from other objects. Most of the Upwell Structures have to be at least 1,000 km away from other structures or objects like stargates and stations. If the restrictions are different for the particular type of structure, it is noted in its Description.
Structures that have been decommissioned need to be scooped from space before they can be redeployed.
How to deploy:
- Have the structure in a ship with a large enough cargo hold
- Navigate to the area of space you want to deploy
- Either drag from the cargo or right-click on the Structure and select "Launch for Corporation"
- You will be presented with the "Deployment" window
- Move the Citadel using the left mouse button until the structure appears blue and the "Anchor" button is active, you can rotate the structure using the right mouse button. When in an invalid position the Citadel will appear red and the "Anchor" button will remain inactive.
- Click the "Position" button when you are happy it is in the correct location and rotation
- Set the Structure Name, Profile and Vulnerability hours
- Click "Anchor"
Once deployed a Citadel will take a full 24 hours to anchor.
After Deployment, anchoring will not start until an initial 15-minute vulnerability has passed. Once the Anchoring is in progress, the structure cannot be attacked until the anchoring completes (usually 24 hours), at which point another 15-minute vulnerability timer must pass before the structure’s normal vulnerability schedule activates. As the structure is not fully repaired at this point, it can not be fitted yet and has to be defended by other means until this vulnerability window completes.
If the structure is attacked during any of these timers, a normal repair timer will start and standard vulnerability mechanics occur. Structures that come under attack before their anchoring process starts will not have any reinforcement cycles and can be destroyed within a single attack, as no armor or shields are present at this stage.
The vulnerability mechanic is described in the UPWELL STRUCTURES VULNERABILITY STATES article.
Anchoring in Sovereignty Nullsec
Anchoring a citadel in a nullsec system will be subject to an anchoring delay if the system contains an Infrastructure Hub owned by another player alliance.
The delay is an extra 24 hours per level of strategic index.
Strategic Index 0 = 24 hours to anchor
Strategic Index 1 = 48 hours to anchor
Decommissioning a Structure (unanchoring)
Decommissioning a structure is a 7 day process.
Only a Director or the CEO of the owning corporation may decomission a structure.
Once the decommission process has begun it can be cancelled, but it will reset the decommissioning time to 7 days.
After the 7 days, player assets inside the structure will be moved to Asset Safety. Modules, charges, and fighters attached to the structure will be moved to a container for anyone to scoop and the structure itself will be left in space in a scoopable state. The rigs that were installed into the structure will be destroyed.
During the 7 days of decommissioning the structure will be vulnerable normally. If the structure is successfully attacked, the Decommissioning process will be cancelled and the structure will proceed through its normal vulnerability cycle.
Please note that the decommissioned structure will NOT be moved into asset safety and will have to be scooped from space to be recovered.