The FORSAKEN FORTRESS update in May 2020 introduced a new structure state - 'Abandoned' - alongside the existing Full Power and Low Power states. This will apply to both standard structures and FLEX structures. Structures will transition from Low Power to Abandoned state if they have not consumed any fuel from service modules for 7 days + 0-24 hours. This means that the structure could transition after a minimum of 7 days, or a maximum of 8 days.
When a structure enters the Abandoned state, the following structure abilities will no longer be available to it:
- No Reinforcement Phases - The structure will have no reinforcement phases, meaning it can be destroyed in one session (Damage caps will still be in effect. If a structure is currently in a reinforced state at the moment the abandonment timer expires, then that reinforce timer will operate as normal but no new reinforcement phases will be allowed).
- No Tethering - The structure will not provide any tethering assistance.
- No Asset Safety - Items will not be put into asset safety when the structure is destroyed (Wormhole located structures will continue to operate with no asset safety for all states).
Onlining a service module in a structure that is in the Abandoned state will return it to Full Power, restoring its abilities provided that the structure is not damaged, as service modules cannot be onlined for a damaged structure.
If a structure survives through a Hull Vulnerable repair cycle and transitions back to the Shield Vulnerable phase, then the service modules will automatically return to the state they were previously in. This means that if they were previously offline due to any reason, they will be so after the transition. If they were online before the transition, they will be so again.
The following Dev Blog contains various useful flowcharts and answers to frequently asked questions regarding the Abandoned state: FORSAKEN FORTRESS