Implants are enhancers that can be plugged into characters. They can enhance attributes, thereby boosting skill training speed or they can help enhance piloting skills, increase your industry prowess or improve your ability in whatever task awaits.
Implants are a great way of improving a characters abilities, they are, however, frail and will be destroyed alongside the capsule of the character or if they are unplugged.
Each character has 10 slots for implants. Each implant slot fills a specific role and each implant is assigned a specific slot it can be plugged into. Slots 1 through 5 take Attribute Enhancer Implants that increase skill training speed, while slots 6 through 10 take Skill Hardwiring implants that can improve certain piloting skills further.
Some Implants are part of an implant set, providing a set bonus with each additional implant of the same set plugged in. In addition to the attribute bonus, set implants have a specific bonus that enhances piloting skills and as well as a tertiary effect that improves the secondary effects of other plugged in implants in the set.
Implants that are no longer required can be removed from a character. However, as mentioned above, removing or unplugging an implant will destroy the implant.