Using SKINR to Create Ship SKINs

The SKINR tool allows Capsuleers to create and distribute their own unique ship SKINs to the rest of New Eden on the market.

Using a combination of materials and patterns, pilots can contribute to the vibrant tradition of heraldry and potentially make a name for themselves as creators of popular ship fashions.

 

Table of Contents

 

What is Needed to Create SKIN Designs

All SKIN Designs require that certain Resources and Currency be used when they are created. The exact amount of these depends on the Group of the ship and how many Components are used.

The resources needed can be acquired as loot drops from NPCs, from faction corporations when given Loyalty Points, on the market for ISK, or from the store in exchange for for PLEX.

Each SKIN Design contains a number of slots which can be filled with Design Elements consisting of Basic Nanocoatings, Metallic Nanocoatings, and Patterns.

These Design Elements come in two varieties; Unlimited and Limited.

Limited Design Elements can only be used a certain number of times when creating SKIN Designs before they expire, but do not require you to have any extra items for them to work.

Unlimited Design Elements can be used continuously, but require that you have certain Sequencing Binder items in your inventory in order for them to work

Both types of Design Elements can be acquired through a variety of sources:

  • Purchased on the player market
  • Purchased in the store
  • As rewards during certain events
  • From Air Daily Goals
  • In wrecks and loot dropped in space

When an Unlimited Design Element is used in a SKIN Design, you will need certain Sequencing Binder items depending on the Unlimited Design Element itself.

Kerr Sequencer Consumed by basic Nanocoatings when sequencing a SKIN
Fermionic Sequencer Consumed by Metallic Nanocoatings when sequencing a SKIN
Alignment Sequencer Consumed by Patterns when sequencing a SKIN

Just as with Design Elements, the Sequencing Binder items that the Unlimited Design Elements require can be found on the player market, the store, through event rewards, from Air Daily Goals, and as loot in space.

 

More details about Nanocoatings and Patterns in the sections below.

 

Creating a SKIN Design

The first step in the SKIN creation process is to open the Ship SKINR menu located in the Paragon Services section of the Neocom.

NeocomSKINR.png

The Studio tab will open by default and the Create New Design button can be clicked to begin Design creation.

Now the Hull Selection menu will appear with search and browsing functions to assist in finding the correct ship. Once a hull is selected, elements can be applied to four material slots and one pattern slot.

Preveiw 1.JPG

  • Material slots can be filled with various types of elements like Nanocoatings and Metallics. Selecting an element will apply it to the 3D ship preview for closer examination.

Preview 2.JPGPreview 3.JPG

  • Pattern slots hold patterns which can be placed across the ship in order to make unique markings. Once a pattern slot has been clicked, the Pattern Projection Tool will open and assist in making placing the patterns precisely.
    • The Pattern Projection tool can be manipulated with keyboard shortcuts or on-screen sliders to change the position, angle, and scaling of the chosen pattern. Additionally, the mirror option allows the pattern to be mirrored on its axis while the camera option allows the camera position to move the pattern.

Sliders for Fine-Tuning:

  • Orbital: Adjust the orbital placement of the pattern.
  • Offset: Modify the pattern's offset.
  • Rotate & Scale: Rotate and scale the pattern as needed.
  • Mirror: Enable or disable pattern mirroring.
  • Camera: Adjust the camera view for better pattern placement.
  • Pattern Projection: Choose how the pattern projects onto the ship's surface.

Keyboard Shortcuts for Pattern Projection Tool Control:

  • ctrl + LMB: Orbital placement.
  • ctrl + RMB: Planar offset.
  • ctrl + Scroll: Twist the pattern.
  • ctrl + LMB + RMB + Move: Scale the pattern.
  • ctrl + RMB (double click): Reset offset.

 

 

 

 

Preview 4.JPG

Once the desired effect has been achieved, the Design can be saved or sequenced.

  • Click the Save button to enter a name for the SKIN design and optionally for the SKIN Line name. Once a design has been saved, the Studio tab will be opened where the saved designs can be viewed and edited.
  • Clicking the Create SKIN button on the bottom right will open the Design Sequencing page.

Sharing a Design

Your SKIN designs can be freely shared with other players by dragging the card from either the Studio tab or the Paragon Hub tab to a chat window. You can also drag it directly into EVE-mails, Notes or other text window. 

Any player you share it with should then be able to click a saved SKIN design to view it in the Studio editor and/or save it for themselves.

The UI will show that a SKIN was designed by another player, or after it has been edited that it was based on a design by another player, but after it‘s been saved, that information is no longer shown.

 

Note: Changing your graphics settings may alter the appearance of the SKIN.

 

The Time to Sequence a SKIN

Before moving on to Sequencing the Design, the time it will take for it to be fully sequenced is based on several factors such as the chosen ship hull, the Components used, and the level of the pilot’s Sequencing Time Modifier skills. These factors combine to determines its Sequencing duration with higher class ships and Components generally adding up to longer Sequencing times. 

 

Sequencing a Design

The Design Sequencing page will display both the design's appearance as well as the materials and currency that will be spent to create it.

Changing the amount of SKINs to be sequenced will affect the amount of materials and currency needed as well as the time until the sequencing is completed.

  • If the design is incorrect or more edits need to be made, pressing the Back button located in the top right will reopen the 3D preview window.

sequencing1.png

If everything appears correct, the Start Sequencing button can be pressed to begin the process and return to the Studio tab.

Active Sequencing jobs can be seen here and hovering over their icons will display and option to complete the job immediately in exchange for PLEX.

Preview 5.JPG

 

The Collection Tab

Collection SKINs

Once a sequencing job is complete, the SKIN License for that created design is delivered to the character's Collection. Clicking the Collection SKINs Tab will display the character's active and unactivated SKINs.

Selecting any of the SKIN Licenses will allow the License to be activated, activated & applied (if the design is for the character’s active ship), or sold on the market if the SKIN License has not been activated.

  • If the sell option is chosen, the License's price, listing length, and amount can be set. The License to be sold will then be moved from the character's Collection to the Paragon Hub.

Collection Design Elements

The Collection Design Elements tab contains the Nanocoatings, Metallics, Patterns, and any other elements owned by the character. Each of these can be previewed once they are selected.

 

The Paragon Hub

Paragon Hub SKINs Tab

When a SKIN License is listed for sale it will appear within the Paragon Hub's SKIN tab. 

  • If the listing was made by the character, it will appear under the All SKINs and My Listings sections. If the license can be applied to the character's active ship, it will also appear under the Active Ship SKINs section.

Clicking any of the displayed SKIN Licenses will show a preview of the SKIN, information about its Design, and the option to purchase it. Purchasing a design via the Buy SKIN button will grant the character the purchased SKIN License and add it to their Collection.

Paragon Hub Design Elements Tab

The Elements Tab displays a range of Nanocoatings, Metallics, and Patterns which can be purchased by the character for PLEX. Selecting an element will allow it to be previewed and purchasing an element will add it to the character's Collection Design Elements tab.

 

 

SKIN Design Quick Facts

Who can Create SKIN Designs?

All players can create designs and save them, but certain restrictions apply for Alpha pilots.

Alpha Omega
Can Create and Save Designs for all Ships Can Create and Save Designs for all Ships
Can Sequence SKINs for Ships available to Alpha Pilots Can Sequence SKINs for All Ships

 

What Skills do I need to Create SKINs?

Certain Skills affect SKIN design, sequencing time, and selling them on the market. Aspiring SKIN designers should consider training into the following:

Sequencing Time Modifier Skills:
Skill Effect
Basic Induction Reduces sequencing time by 1%/3%/6%/10%/15% at levels I-V*
Induction Efficiency Reduces sequencing time by 1%/3%/6%/10%/15% at levels I-V*
Advanced Induction Efficiency Reduces sequencing time by 1%/3%/6%/10%/15% at levels I-V*
Peak Induction Acceleration Reduces sequencing time by 1%/3%/6%/10%/15% at levels I-V*
*These reductions are combined additively
Mass Sequencing Skills:
Batch Sequencing Allows sequencing of multiple copies per run. Changes the maximum to 5/10/20/30/50 at levels I-V*
Mass Sequencing Adds +25/+25+/+50/+50/+100 to the maximum amount of copies per run (+250 total)*
Industrial Sequencing Further increases the maximum amount by +200/+250/+250/+1000/+3000 (+4700 total)*
*The maximum possible amount of copies is 50+250+4700=5000
Multi-SKIN Sequencing Skills:
Parallel Sequencing Level I allows 2 simultaneous jobs, increases by 2 up to 10 at level V
Multi-thread Sequencing Allows 2 more simultaneous jobs per level. Maximum possible is 20 jobs, for a total of 100,000 SKINs being created at once
SKIN Selling Skills:
Hub Promotion Allows the listing of 1 additional SKIN per level
Hub Algorithm Optimization Grants 5 more listings per level
Paragon Relations Reduces Paragon Hub vendor fees by 1% per level
Design Saving:
Studio Management Allows saving 5 more designs per level*
Advanced Studio Management Allows an additional +10/+10/+20/+25/+30 designs to be saved at levels I-V*
*The maximum possible number of save slots is 125

 

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