Cerebral Accelerators are Booster Items that give various bonuses and increase attributes for young capsuleers in New Eden. They differ only in the duration and the strength of the bonuses given when used.
Cerebral Accelerators persist through death and are attached to the character rather than the clone, so clone jumps and pod losses will not affect the training speed or stop Cerebral Accelerators from working.
Please note that the bonuses of most Cerebral Accelerators will be active until the capsuleer age passes beyond the number of days given in the description of the booster.
Cerebral Accelerators can be divided into two groups, the Beginner accelerators and Event Accelerators.
Beginner Accelerators come in three versions:
A Standard Cerebral Accelerator will stop giving bonuses as soon as the capsuleer using it becomes 35 days old. It's bonuses are +3 to all attributes, +20% Damage to Laser, Projectile and Hybrid weaponry and +20% Rate of Fire to Missile weaponry.
A Prototype Cerebral Accelerator would accordingly stop giving bonuses as soon as the capsuleer that used it becomes older than 14 days old. It's bonus is +9 to all attributes.
An Advanced Cerebral Accelerator will stop giving bonuses as soon as the capsuleer using it becomes 7 days old. It's bonus is +17 to all attributes.
Users are strongly advised to review the booster's description before purchasing it as it may not be compatible with their character as the benefits are tied to the character's age, not the account age.
While Event Accelerators can be varied in their bonuses and utility, they all have a common theme, namely that these are distributed via events as either loot or rewards.
They also have a limited life time andusually expire shortly after the event ends, so players are encouraged to sell or use them when they get them in a working condition, rather than stash them away..