Mutaplasmids are items which can enhance the attributes of modules they are applied to. They can be obtained from Abyssal Deadspace sites and come in Three Tiers, from lowest to highest variance:
- Decayed
- Gravid
- Unstable
The higher tier Mutaplasmids will have a higher potential positive or negative effect on the module they are applied to. The specific modifiers are shown in the "Attributes" tab of the information window for each Mutaplasmid.
- Each of these tiers also have Glorified versions which provide a further degree of Variance, positive or negative, to the module's attribute of which they are applied to. See the examples of each tier plus their Glorified versions in the image below.
The Mutaplasmid can be used on all variations of the module they are available for and a list may be found in the "Used with" tab of the Mutaplasmid's information window.
The Mutaplasmid can be activated from any personal location, whether that is a hangar or ship cargo, the module to apply the Mutaplasmid to can be dragged into the window from anywhere local you have access to. Once the desired Mutaplasmid and module have been selected, and the "Mutate" button pressed, the new attributes will appear in the window and the mutated module placed where the Mutaplasmid was located originally. Once mutated, it is not possible to revert the module back to its original state.
Mutated items have a red tag with a white, upwards pointing triangle in the top left corner to indicate their mutated state. These items cannot be repackaged nor sold on the market as each mutated item is unique and one of a kind. The information window for the mutated module will display the new attributes compared to the original ones as well as which character created the mutated module originally.
As mutated items are unique and can be vastly different to each other, it is highly recommended to double check the information window for the item before completing any trades involving mutated items.
With a chance for a module to have its attributes reduced below their base level, it could happen that you have a stack of modules that are not going to be used for anything. Now you may Reprocess These modules by Selecting the ones you wish to reprocess and Selecting Reprocess from the Right Click Menu.
The Reprocessing Window shows you the resulting output of the to-be-recovered Materials from the Modules, including not just (part of) their Mineral Value, but also Recovering an amount of ''Mutaplasmid Residue''
This Mutaplasmid Residue is used in the process to upgrade Decayed, Gravid and Unstable Mutaplasmids to Glorified versions through the Manufacturing Process including the Specific Blueprint, and the input materials required:
- These Glorified [Module] Blueprints are found in the Abyssal Depths, just like the base Decayed, Gravid and Unstable Mutaplasmids.
Please note that Industry III is a prerequisite skill to use the Mutaplasmid Blueprints, and please note that they only come in Limited Run Blueprint Copy versions.
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