Interdiction Nullifiers are High Power modules which, when activated, will prevent the effects of Warp Disrupt Probes and Mobile Warp Disruptors on your ship and allow you to fly through these fields without being stopped.
Interdiction Nullifiers can be fit to the following ship classes:
- Blockade Runners
- Deep Space Transports
- Strategic Cruisers
- Victorieux Luxury Yachts
- Covert Ops
Using Interdiction Nullifiers
In order for the Interdiction Nullifier to allow you to pass through warp disruption fields, you must activate the Interdiction Nullifier before you give the command for your ship to warp. Otherwise, your warp course will have already been determined, and you will be dragged into, or be unable to escape from, the disruption field.
You can activate the Interdiction Nullifier while under the effects of a stargate cloak or undocking invulnerability period. This means you will have time to activate the module before giving the warp command.
Once you have activated the Interdiction Nullifier, you will have to wait for the reactivation delay to elapse before you can activate the module again. This reactivation delay can be long, and it is important to keep the delay in mind while traveling. The delay for your chosen Interdiction Nullifier can be found under its Attributes tab.
Modules that prevent Interdiction Nullifiers from working
Fitting the following modules to your ship will prevent the Interdiction Nullifier from allowing you to pass through disruption fields safely:
- Burst Jammers
- Higgs Anchors
Take care to ensure that your ships equipped with Interdiction Nullifiers are not also fit with any of the above modules, or you may find that your ship will be caught in the fields you had intended to avoid.