During your travels across New Eden, you may find it necessary to board other ships in space or eject from the ship you are currently flying. There are many reasons you may want to do this, but there are also a few important details to keep in mind before attempting these maneuvers.
You can board another ship in space by:
- Clicking the "Board Ship" button in the Selected Item window
- Right clicking the ship and selecting "Board Ship" from the dropdown menu
- Clicking and holding on the ship then selecting "Board Ship" in the radial menu
In order to board another ship in space, the following conditions must be met:
- You must be within 6,500 Meters of the ship you wish to board
- Have the skills required to pilot the ship
- You are not being pursued by CONCORD or Faction Police
- Your ability to board a ship will change depending on the ship's last owner and if it is being targeted by another player
- If you were the ship's last owner, you may board the ship regardless of whether it is being targeted or not
- If you were not the ship's last owner, you will not be able to board it if it is being targeted by any other player
More details on Boarding
- If the ship you are boarding is fit with modules you have not trained the necessary skills for, you will be unable to activate those modules once you are aboard and passive modules will not provide their effects.
- After boarding, there may be a delay before the modules on the ship you moved to are brought online and operational while the transition process for your pilot is completed.
- If the ship you are leaving is moving at the time you board another ship, it will continue to move in the direction it was headed until its speed returns to zero.
- Boarding a ship will activate a session change timer and create a ten second delay before you can board another ship.
- If you are having difficulty boarding a ship, try selecting another object in the overview and then selecting the ship again.
You can eject from your ship by:
- Right clicking your ship and selecting "Eject"
- Right clicking your HUD and selecting "Eject"
You must then click "Yes" on the warning message.
In order to eject, the following conditions must be met:
- You do not have an active weapons timer
- You are not being pursued by CONCORD
More details on Ejecting
- If the ship you are leaving is moving at the time you eject, it will continue to move in the direction it was headed until its speed returns to zero.
- Ejecting from a ship will create a session change timer and create a ten second delay before you can eject again.
- Ejecting from a ship will cause any bonuses your skills applied to no longer affect that ship. This means that modules will turn off, and if the ship had sustained enough structural damage before your ejection, the sudden loss of the bonus HP provided by your skills may cause the ship to explode.
- For example, if the sustained structural damage of the ship you ejected from is higher than its base structure hitpoints, then the hitpoint value for the ship becomes negative, causing it to explode.