Ancient relics are used to invent Tech III ships (Strategic Cruisers and Tactical Destroyers) as well as their subsystems.
The relic type determines which subsystem type blueprint copy you may receive on job success:
Icon | Name | Results |
Power Cores | Engineering Subsystems | |
Armor Nanobot | Defensive Subsystems | |
Weapon Subroutines | Offensive Subsystems | |
Thruster Sections | Propulsion Subsystems | |
Hull Section | Stategic Cruiser Hulls | |
Small Hull Section | Tactical Destroyer Hulls |
Ancient Relics may come in different qualities, which is indicated by the following prefixes. They affect the success rate as well as the base values on the subsystem or hull blueprint copy, which can be further modified by using decryptors:
Prefix
|
Licensed Production runs
|
Base Success Chance
|
---|---|---|
Intact | 20 | 40% |
Malfunctioning | 10 | 35% |
Wrecked | 3 | 25% |