"Industry" covers all activities around blueprints and ancient relics. It forms the foundation of all manufacturing (crafting) within EVE, as many items regularly used are provided by players, from the smallest ammo to the largest ships, and involve some Industry activity at least once during their production cycles.
The Articles within this section will cover the various industry activities and their involved mechanics, the use of blueprints as well as the information their information windows provide.
Industry Activities
There are various activities that can be performed on Blueprints through Industry.
Icon | Activity | Job Type |
---|---|---|
Manufacturing | Manufacturing | |
Time Efficiency Research | Science | |
Material Efficiency Research | Science | |
Copying | Science | |
Invention | Science | |
Reaction | Reaction |
Activities that are not available for the selected blueprint or within the facility are greyed out.
Job Types
Industry activities are separated into two job types, "Manufacturing" and "Science". A character can set up several jobs in parallel, as determined by the characters skills. Manufacturing Activities do not compete with Science Activities for their respective Job availability.
Job Type | Skills required for simultaneous active jobs | Skill required for remote management |
---|---|---|
Manufacturing | Industry Mass Production (+1 per level) Advanced Mass Production (+1 per level) |
Supply Chain Management |
Science | Laboratory Operation (+1 per level) Advanced Laboratory Operation (+1 per level) |
Scientific Networking |
Reaction |
Mass Reactions (+1 per level) Advanced Mass Reactions (+1 per level) |
Remote Reactions |